Slay the Spire Codexery

Powers & Artifacts

18 entries in the Slay the Spire compendium.

GreedNo such mode exists in Slay the Spire.The SpireA tower of trials where only the strongest ascend to glory.Golden IdolA gleaming prize that fills your coffers without a price.Adrenaline PotionA volatile surge of energy and clarity that fuels your next moves.FrailA crippling weakness that amplifies every attack received into a potentially fatal wound.WeakA heavy burden that halves the force of every strike delivered by the afflicted.DexterityThe grace of the blade that turns a fatal strike into a glancing blow.DazedA mental fog that halts an enemy’s next move in combat.PoisonA creeping green decay that drains life with every passing breath.FocusA mental state often mistaken for a physical artifact within the Spire's lore.The CourierA wandering supplier often mistaken for a messenger in the Spire's halls.DaggerA swift, low-cost strike for the armored warrior of the Spire.Pommel StrikeA simple, reliable blow that strikes true when fancy tricks fail.Burning BloodTrade your vitality for strength in every breath you take.ShuffleThe unpredictable heartbeat of combat that reshuffles fate with every empty draw pile.CorruptionA creeping rot that turns hope into despair within the Spire's halls.Poisoned StabA lethal thrust that leaves a lingering, corrosive wound on any foe.BloodlettingA fan term for the Ironclad's visceral bleed and self-harm strategies within the Spire.
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